Handy Mandy


Header for HandyMandy.org

I’ve recently started a Handy Person business here in the Western Philadelphia called Handy Mandy. I’m gonna be doing electrical and other Handy Person stuff, focusing on sustainability, mutual aid, and bike power! I’m really excited about this project and I’ve got my website all up and running at the awesome domain name HandyMandy.org (you know you’ve got a good domain name when as soon as you register it people start e-mailing you to buy your name :D)

I’ll probably be posting a lot more info and updates about my business here just because the formality of a business site turns me off of sharing my opinion and being my nerdy self.

Character Concepts for “Wizards of Mu”


These are some character concepts I had made for the Cursed Fortress Dungeon. I had a lot of fun making them and playing this dungeon, too bad the mechanics just don’t work unless you have like 12 pages of paper and a couple hours of free time to finish each battle… Really gotta work on those mechanics…

Map Concept for “Wizards of Mu”

"Map Concept for Wizards of Mu"
“Map Concept for Wizards of Mu”

I was super proud of this when I made it. Drawing it was super fun, I could just get lost in the worlds that were there. I really need to revisit this game…

The idea behind this was just to represent different style of tiles (hehe… rhyme), such as a graveyard and ruins. In a full scale map there would probably be some more graphical representation as to the function of a tile, like I’m sure no one can tell that the middle tile restores health to units when not in combat… yeeeah symbols are a good thing…

Dungeon Concept for “Wizards of Mu”


For a while I was working on a board game called Wizards of Mu. I guess I’ll revisit it when I get a chance, because I was really excited about it for a while.


The idea behind this dungeon system was that you would land on a dungeon on the world map with a character or an army or something and draw a random dungeon from a deck of cards. There was then corresponding hex tiles that represented each level of the dungeon. The player would traverse through, battling monsters and collecting loot and at the end would usually be a “Boss” and sometimes even a quest item. It was really complex and as I later learned it was way to laborious for comfortable game play.


Old Work


Just some drawings I found in an old notebook. Might touch ’em up at some point.